![]() Claustrophobia: The walls slowly close in, restricting the play-field size over the course of the game.Run out of ammo or die and the game ends. Sniper: You are given a set amount of ammo. ![]() The game ends when either you die, or the painters cover a set amount of grid. Rainbow: Special painter enemies spawn in and will paint the grid behind them as they move.When small enough, enemies behave like their normal selves. Titan: Enemies spawn as large, passive titan versions of themselves that need to be broken down into smaller forms.Killing all enemies in a wave extends your time by a small amount. Checkpoint: A variant of Deadline, you have unlimited lives, but a much shorter amount of time (usually between 1 to 15 seconds.).Each boss has multiple timed phases, and if you run out of time, the boss unleashes a shockwave that kills you instantly. Your score is not counted if you do not kill the boss. You start with 3 lives and 3 bombs, and gain 1 of each for every power of 10 (starting at 100,000) your score reaches. ![]() Dying in a level skips it, but if you lose all your lives, the game ends early. Each level spawns the exact same enemies every time you play. Sequence: You are given a series of 20 levels, and 30 seconds to complete each level.Do not expect to survive more than a minute.) Waves: Rockets spawn in long lines, taking up the entire side that they spawn on.You must run through gates and lure enemies into the ensuing explosion.s Evolved: A spin on the original Retro Evolved, no special rules are applied to this game mode.Said zones shrink a few seconds after being entered, and a new one will spawn to take its place. Enemies and geoms cannot enter the zones. King: Three zones are active at any given time. ![]()
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